![]() No attempt to specialize planets in terms of resource production, the AI just tried to max out every district on every planet. The AI had an excess of minerals/food but was still maxed out on mining/food should have built less of those. The AI had almost every generator district on every planet built, but it still wasn't enough. This is OK at early game if they are going to rush someone, but it doesnt work long term without top tier difficulty bonuses because any player will easily out grow the AI and the AI doesn't recognize that the fleets are getting hit by penalties for going bankrupt. Their fleet power constantly gets hit by penalties for going bankrupt. They build large fleets, spam anchorages and spam foundries/labs without caring if their economy can sustain the upkeep. They are all constantly in the red for energy : I took a look at the AIs in my latest game. They make a very large fleet early on which is quite dangerous, but I noticed that once you hit mid game, they lose the ability to manage their colonies. Generally speaking I think the way the AI builds up to and wages war is pretty good, and is much better than Glavius.
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